BEHEMOTH TANK 3D MODEL
3D Modeling
Client
Personal project
Role
Graphic Designer
Project Brief
As a personal creative project, I wanted to use my Autodesk 3ds Max training to create a 3D model of a MechWarrior Behemoth II tank, a vehicle from the table top role-playing game
Key Insight
The main idea behind the project was to create a 3D model of a physical cast-model from scratch; to be accurate, the right scales must be applied and to be realistic, the right types of weathering effects, textures, and identifiable colors had to be implemented
Solution
Precisely measuring every part of the physical cast-model using an architect scale ruler and Vernier caliper, I took the measurements which I then used in Autodesk 3ds Max to develop an exact 3D model; for textures and weathering effects, I created patterns that I utilized by applying mapped coordinates to the object (UVW Map Modifier)
Specialties Used
Graphic Design: 3D graphics, modeling and rendering
Technologies Used
Adobe Photoshop (Adobe Creative Cloud)
Autodesk 3ds Max
Results
Creating this high-resolution 3D model from a physical object was a long exercise in measuring and mapping. Accuracy was very important; weathering and textures were critical to make the tank realistic









